Flight-Assist Astromech

Finally, the fix for the X-wing has arrived. I have written before here and here about my thoughts on fixing the X-wing.

The Flight-Assist Astromech costs one point and lets you make a free barrel roll or boost, unless you have a target in sight and range.

I think it is a good and well balanced upgrade, with uses outside the T65 X-wing.

T65 X-wing
I think for low cost generic X-wings (Rookie Pilots at 21p) the Flight-Assist Astromech is the best upgrade (previous options were R2 and Targetting Astromech). Does it also bring the Rookie Pilot back to play? Well, I don’t compete. I think it compensates for the worst weaknesses of the X-wing in a sensible way. In the first round(s) of the game you can boost to keep up speed with T70 or other ships, and you have more options when it comes to arriving at the battle. The first round of fire it is more likely that the T65 is actually in the fight, and not behind or all enemies out of arc. In the battle you have now options to the 4-U-turn and you can re-engage quicker and more effectively.

I tried a list I call Return of the X-wing that you find here.

How about T65 aces (Luke, Wedge, Wes)? Having a high skill means your opponents fly first and you may not be allowed to use Flight-Assist. I can see situations where BB8 (however unique) would be better. No doubt Luke, Wedge and Wes are better Flight-Assist than without. The most obvious situation is a first/second round strike where a boost or barrel roll can make them just reach. I have not tried this yet.

Finally, Flight-Assist seems to be of no significant benefit to Biggs which was important.

T70 X-wing
The T70 already has boost. Targetting Astromech is great with its 3 red maneuvers while Flight-Assist is not. Also, Poe likes R5-P9 and Nien Numb likes R3-A2. I think the T70 still has many options.

Y-wing
Flight-Assist Astromech can specifically not be used with turret weapons. This makes it interesting to combine with BTL-A4 to produce a more dog-fighting capable Y-wing. I think this was a clever Y-wing upgrade!

ARC-170
I think the ARC-170 is perhaps the ship that benefits the most of Fligth-Assist. With a maneuver dial similar to the T65 and no turrets (unlike Y-wing) it can really use boost or barrel roll. But I think (after flying only once) that Flight-Assist works very well with the Auxilliary firing arc. Normally it is quite hard to make good use of the tail gun, but if you can boost or barrel roll to get your enemy behind you it is a different story. And later with a boost it is much easier to get back in the fight. I tried this with Norra in the 10th (and so far unnamed) Horton Salm squad.

E-wing
I doubt Flight Assist will bring the Generic E-wings to the tables. And when it comes to Corran Horn he can really use a regenerating Astromech (R2-D2 or R5-P9). Perhaps Etahn A’baht could use it though.

Conclusion
I think Flight-Assist is a very good upgrade (I hope it was not too good, because while I want an upgrade for my T65s I still want a balanced game). There are old Astromechs that become even less relevant now (R2-F2, R3, R5). I think Flight-Assist helps where it was mostly needed without just making T65 more like th T70.

Y-wing: Now, on top of my list, I want new unique Y-wing pilots. There are several to choose from within Star Wars Canon universe.
Z95: The headhunter needed this flight assistance just as bad as the T65 did.

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