Wonderdraft – first impressions

As a D&D Dungeon Master I occationally need to create maps, and I discovered Wonderdraft. I have tried it a bit and I will make notes in this post (and update as I learn) hoping it could be useful for other people thinking about getting Wonderdraft.

Initial productivity

I spent a few hours the first evening I got Wonderdraft and I produced two real maps for my D&D campaign. One is a town, and I think I need to learn more to make good town maps, but it is ok. The other one is a more black and white map with towns, paths, mountains, rivers and a few named places.

One feature that surprised me was that I can import a picture (a PNG scan of a map) and it makes a map of it. It does not get good, but at least you get the basics. If you have a map with coasts and forests and towns and you just want the proportions right this is useful.

I learnt a little later that you can rotate a symbol using they keys: . and , before placing it.

Performance

The Wonderdraft web page is quite clear that a powerful computer with a decent GPU is needed or recommended. I have tried a few different computers and reasonably small maps (1920×1280).

  • Painfully slow
    • Mac Book Pro Mid 2010
    • NUC 54250WYKH (4th generation i5), 2013 (Ubuntu)
  • Working fine
    • MacBook Air 2014
    • MacBook Air 2015
  • Working perfectly
    • NUC Hades Canyon NUC8i7HVK (8th gen i7), 2018 (Windows)

What I am saying here is that for my initial, not so large or complex maps, I am satisfied with the performance of 2014 computers and newer, running macOS and Windows: Wonderdraft was snappy and immediate. With the painfully slow machines there is a 1s latency on everything. But it works.

Map size matters much though! I tried some assets on the MacBook from 2010 and used 800×600 maps. Then performance was acceptable (although I had occational crashes).

Extra Assets

There is a community for extra free assets with Wonderdraft. I did things backwards, but I recommend you make it easy for yourself.

  • Click “community links” in the menu
  • Click “Mythkeeper”
  • Install Mythkeeper (macOS and Windows only)
  • Run Mythkeeper

I started working with manual downloads, manual unzip, manual placement of folders in my asset-folder, and Mythkeeper simplifies it all very much.

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