Tag Archives: Train Simulator - Page 2

Railworks 3 Trainsimulator 2012 UKTS problems

There is a great site for trains simulator content: UKTS. However, everything does not work perfectly, unfortunately.

I am keeping track of my problems in this post. I have another post for problems with original DCL.

I have found that the Freeware packs released in 2011 and updated in 2012 generally have high quality. I recommend those ones!

However, downloading and installing single assets and scenarios often does not give the expected result. I managed to break some of my routes (the 2D map stopped working, even for orignal scenarios) and had to reinstall from Steam to repair.

Sometimes if you get the error “Broken Consist”, it helps to open the scenario in the editor and just save it.

Bath to Templecombe: [Q1] Coal to Shepton (Q1 pack from Pete Gillam)
Bath to Templecombe: [Q1] Slow Freight Train (UKTS 25052 v1.0)
Very hard to couple the wagons. Getting rid of the Brake car (the last car) using the scenario editor does not fix the problem. 2D map does not work with switches and route.

Bath to Templecombe: Norton Hill Special Service (UKTS 21640 v0.91)
Switches and paths dont work on 2D map. Tried to play anyway, but derailed…

Great Western Mainline: A Day on the WR (part 1 of 2)
Completed everything fine, still got red crosses on some via-points. The last post in this discussion indicates that no points may be passed below 60mph (and this is just a mistake by the scenario-creator). I will perhaps try another day and confirm if this is the case. However, not the funniest scenario ever.

Great Western Mainline: HSTs and Handcuffs
Can not pick up passengers at first stop, Paddington 3, where the train starts from the beginning.

Port Road: 1980s – C1 Preps : Shunting tanks (UKTS 25836 v11-02-1)
The 2D map does not seem to work. No blue marking/line around train, and can not operate switches from 2D map. Possible to run scenario and manually handle all switches not using the map, but scenario crashed when almost completed.

Port Road: Freight Extra Down (UKTS 24843 v1.0)
The 2D map does not seem to work. I do not get any blue marking/line in front of the train. Going into scenario editor I find plenty of “Static consist clash”. Saving the scenario does not repair it.

Port Road: Night Ballast Port Road (UKTS 24890 v1.0)
I refuel at Dumfries P3 water loader. I get my water, but the scenario never continues to the next waypoint. The red bar never shows up indicating refuel progress. I made some attempts to fix the scenario, no success.

Trainsimulator 2013 Broken DLC scenarios

I have problems with some orginal DLC scenarios in Train Simulator 2013 (2012 when I first wrote this post, but I allow myself to keep it updated). I will keep track of the problems here – mostly for myself, but perhaps it helps someone.

I have a separate post for problems with UKTS scenarios.

East Coast Mainline: Cathedral Special
Early in the scenario, just before picking up the passenger cars, I need to pass a red signal. I try TAB, but neither approve/denied. Much later, when almost in Durham, at around 1700, I have an AI-collision Game Over incident. I tried avoiding the red signal by, after dropping off the engines, driving all the way forward, and then reverse not through one of the sidings. But there is another red signal, and after passing that one, I derailed. Other people seems to have problems too.

Falmouth Branch: The Little Things Count
This is a nice scenario with some little problems.

First, on your way to collect your cars in Truro, there is a switch and a cross that are problematic to pass. At too low speed (4 mph) I cant pass. At too high speed (9 mph) I may derail or the locomotive jumps losing score. Fortunately, this is in the beginning of the scenario.

Second, in Penryn you need to put your last four cars to the side, to deliver two cars. When collecing the four cars again I get a -500 score for invalid consist (or something) – I am not the only one. I tried a few strategies that dont work:

  1. Rearranging already in Truro – gives immediately -500 points.
  2. Dropping the four cars in Penryn Up Platforms – immediately -500 points.
  3. In Penryn, putting four cars in siding 1, then two cars in siding 2, then collecting the four cars again (with the intention of then putting the two cars in siding 1) – gives -500 points, and jumps to the next task, thus failing the scenario

Third and finaly, when I have just the last four cars to take to Falmouth Siding 1, in Penryn, the switch never switches back from Penryn Headshunt to Penryn South Approach. Thus, how can I continue to Falmouth and complete the mission? It seems it is not the switch, but the cross that will switch. Drive slowly towards Falmouth, and the cross will switch to the line (not the side tracks) when you approach it.

Grandfield Branch: Branch Workhorse
Fantastic and beautiful scenario, and now I have figured out how to complete it. It is a bit broken.

  1. Thenhill: problem to uncouple wagons directly after Tender (this is a “new” problem). Do not use the HUD, find the physical coupling in the simulator itself, click it.
  2. Weedon Quarry: a red signal, hitting TAB just gives Denied reply. Save, quit, resume. Then try TAB and have a little patience. Good luck.
  3. Crossing right after Sellafiend Yard Northe Gate: You may need to switch the crossing twice – despite the message that the path is laid for you, you may derail here.

No Career XP for Career scenarios in Granfiend Branch 🙁

Isle of Wight: After the Flood
After the first stop there is a tunnel. Right after the tunnel comes a Warning Signal – that indicates Warning. But passing it gives me SPOD. I should be allowed to pass a yellow signal without SPOD. I press tab and is granted permission to pass. Later, when leaving Sundown, there is a message saying “You have been given permission to pass the red signal”. So I do, but again SPOD (guess I should have pressed tab despite the message, but it didnt say so).

Isle of Wight: Lights! Camera! Action
Worked second time I tried!
Can not go around the train in Smallbrook. I drop off the cars, continue, reverse, but there is a red signal before getting back to the main line. TAB does not work for me. Perhaps I made a few extra stops/starts in Smallbrook with the northern switch in the wrong position that confused the signalman.

Hagen to Siegen: Part by Part
AI error well into the scenario. I have tried to be faster and slower, and to leave switches in different ways, but so far no success.

Sherman Hill: Big Boy Sherman Hill Part 1 (CS)
AI collision 09:41:22. At that point I am 0.91 miles away from Dale Main 1. There are other reports of the same problem. Only the Career Scenario seems to be affected.

There is a strategy: make it to Bufort Ex Outfit Track before 09:40. That will require some serious speeding and it is going to give you 0XP. The Boiler Pressure etc are confusing (not working properly) for Big Boy. The F4 view gives you a lower Boiler Level than the HUD. Be careful to not run out of water. Anyway, I kept a steady speed of 64mph uphill, until I decided to save water. Scenario completed at 09:38, and with -5.3M points. However, I did not make it to the Ranking list with 0 points 🙁

Sherman Hill: Big Boy on Sherman Hill Part 2 (CS)
About 10 miles before Borie Main 2 East is a red signal and permission denied, that does not turn green. However, if you save as you approach the signal, quit the scenario, and resume, the problem should go away.

Sherman Hill: Midnight Magnet
The good thing with the scenario is the story. The bad thing: Timing is very sensitive and the story can get in the way. It is all about the timing to Dale. Even if you complete the second last timecheck (Dale) with full bonus you may still be out of luck for the last stretch down to Laramie. But if you get to Dale too early, you can cause a deadlock and the scenario can not be completed at all. Dont wait for Tom – just leave him in the darkness with the gangsters. And, there is at least one switch to fix before your train stops at the right track in the yard in Laramie: the switch is shortly after the 15mph, at that time you still have far to go.

Somerset Dorset Joint Railway: Bank On It (4F DCL)
I get an error when dropping off the freight train at the designated place. And on my way back to Bath I have to pass a red signal. So, if game settings allow passing Danger Signals, the scenario can be completed with a failure.

Somerset Dorset Joint Railway: Bath Time
AI collision problem at about 14:08:42. Other people have described it here. I have not tried the workaround mentioned.

Somerset Dorset Joint Railway: Calm Under Pressure
AI collision problem at about 17:24:18.

WCML North: Palmadie Hop
AI collision (4552 Long=-4.21522 Lat=55.83014) & (2522 Long=21717 Lat=55.83023). I drove twice, and got the same error att 17:48:56 and 17:48:58.

Woodhead Line: Night Freight (O4)
A few minutes after the summit, it was about 19:25 I think, I got an AI Collision. Luckily, I had saved a few minutes before and decided to resume to get the exact AI Collision message. But, after resuming everything went fine, and I ended up in Wath. The scenario is supposed to take 90 min, but I completed it in 60 minutes. The AI collision could perhaps be caused by me being ahead of schedule. Also, there were very few AI trains out this evening (which I find boring), perhaps my fast driving was to blame.

Railworks 3 Trainsimulator 2012 Recommended hardware

I have written here and here about performance tuning for Railworks 3 Trainsimulator 2012. Well, I decided now was a good moment to get improved hardware so I have upgraded. I now run the simulation on a Windows 7 computer with i5-2400 CPU, 4GB RAM and a Radeon HD 6950 with 1GB of RAM. I use basic settings at High, in game Master settings at Highest, and run in 1280×1024 full screen mode. It works perfectly. The load on the 4 cpu cores are typically 70/30/30/0 when I play, and the GPU is around 50% load.

Downloading free content for Railworks 3

At least for train enthusiasts Railworks 3 Trainsimulator 2012 can offer some fun. The game is very reasonably priced at about 30 euros on Steam. That price includes several rail routes and many scenarios. There is plenty of extra content to pay for. But there is also a community of people who make rolling stock, routes and scenarios, often downloadable for free.

The problem is dependencies. A route or scenario can include assets that you have no idea where to find. I mean, you start a scenario, and get an error message that it misses BR Mk1 Maroon Second. If you start googling where to download that for Railworks, there is a risk you will get nowhere.

There is a fantastic site, UKTrainSim, with plenty of everything you might want. But, but, dependencies are tricky, AND they have download policies that are quite a barrier if you just quickly want stuff for free. Now, the content is free, and they have the right to have whatever policies they want. For a little fee (like 3 GPB per month) you get unlimited and immediate download. I will try that some day, but I found they have something better.

The Freeware Project
The nice people at UKTrainSim started a Freeware Project where they packaged plenty of assets together into a few large files, all dependencies taken care of. And in one package they put 24 different scenarios.

Now, downloading the freeware packages you have to follow the same policies as for all other packages. However, they allowed them to be mirrored 😀

You can download the scenario pack here (sometimes you need to refresh that page if it pretends to not find the file). Using “Latest Files” and “Related Files” on the same page, you can download the other packages you need for the scenarios:

  • UK Carriages #1
  • UK Classic Diesel and Electric #1
  • UK DMUs-EMUs-Trams #1
  • UK Modern Diesel and Electric #1
  • UK Steam #1
  • UK Wagons #1

Make sure you get the latest version of all of them (I think that is 1.1.0), otherwise you can get quite strange errors when playing.

You will also need The Port Road – a beautiful route you can download from Steam for free.


On Railworks 3 Train Simulator 2012 system requirements

A few days ago I bought Railworks 3 Train Simulator 2012. I did it despite reading some reviews that said that without a state of the art computer (very modern graphics adapter and i7) the simulator was a disappointment.

Well, I dont think so. My computer is an Athlon X2 250 at 3Ghz. I upgraded from my onboard GeForce 8200 to a cheap GeForce GT 520.

That graphics upgrade was very much worth it, and now my system runs the simulator very well. That is, I use “medium” settings for antialiasing and stuff, and highest details. I think it looks good and runs smoothly at 1280×1024. Perhaps better hardware could improve things even more, but I would not discourage anyone from getting the game with the above configuration. The GeForce 8200 did not really do a good job though, although still very playable.

Admittedly, I did not use the “Train Simulator 2012 Game Engine Technology” (for better light and shadows). Perhaps this means that I basically run the old version of the game (?). Nevertheless, the upgrade was free (for those with the old version), so dont think anyone should complain.